
This sample shows how to use shadow volumes.ĭXSDK_Jun10_Direct3D11_AdaptiveTessellationCS40 - AdaptiveTessellationCS40 This sample attempts to emulate certain aspects of the Direct3D 9 fixed function pipeline in a Direct3D 10 environment.ĭXSDK_Jun10_Direct3D10_ShadowVolume10 - ShadowVolume10 This sample shows a method of rendering deferred particles systems.ĭXSDK_Jun10_Direct3D10_FixedFuncEmu - FixedFuncEmu ScreenshotsĭXSDK_Jun10_Direct3D10_DeferredParticles - DeferredParticles

JeremyAnsel.DirectX-Samples contains samples for JeremyAnsel.DirectX.* APIs.
